Составители:
Рубрика:
104
More recent adoptions of the basic idea of Lunar Lander add graphics and sound to
the game, which of course were not available on 1966ies computer terminals. (A
recent remake of Lunar Lander is the Web application Mars Lander.)
HAMMURABI (KINGDOM) simulated economic processes in a virtual
Mesopotamian kingdom. The player was asked to numerically specify tax rates and
other parameters and was then told about tax revenues, food supplies available, birth
and death rates and the profits of the kingdom. Hammurabi could be considered a
predecessor of SimCity.
HUNT THE WUMPUS consisted of a network of tunnels and rooms. The first
implementation was said to have used a dodeocaedric structure. Players were able to
wander around in the tunnels and they were warned whenever they approached the
"Wumpus". Nobody knows what a Wumpus is, but it must have been something
dangerous, because you could read on your console when coming close to it: “You
are in node x. I smell a Wumpus. Move or shoot”. Then there were bats able to move
you to another room. (Console message: “I smell a bat”.). Hunt the Wumpus is a
predecessor of the Dungeon & Dragons genre.
4. The software developers at Epic Megagames released a programme called
UNREAL in 1998. The programme was written in C++ by Tim Sweeney,
programmer of the small corporation. Tim Sweeney made ample use of the 3D
features of the Voodoo graphic card, then one of the best 3D cards available. The
game was also bundled with a 3D Editor enabling the consumer to build levels of his
own. Not only was it possible to use the textures and sounds shipped with the
software, but it was also possible to import any texture material, 3D object or
soundfile, if it was in the PCX, DXF or WAV-file format. The most exciting feature
of UNREAL is a scripting language called UNREALScript, which is a close dialect
to Java and C++. UNREALScript is an object-oriented language. Classes already
implemented in the game (like effects, water, fog, monsters, moving objects) can
easily be extended by creating new classes which inherit the original classes’
properties.
Task 1.
a) write out from the text key words and word combinations that support the
main idea of the text;
b) using these words and word combinations write they summary of the text
reflecting the reasons of computer games progress.
Task 2. Topics for discussion.
1. Is it possible nowadays to play such games as “Spacewar”, “Luna Lander”,
“Hammurabi”, “Hunt the Wumpus”? If it is yes, have you ever played them? If it
is not, why?
2. What other computer games are played today?
3. Could you explain why the programme called UNREAL became a novelty for
computer games?
4. Are you a fan of computer games or are you indifferent to them?
Страницы
- « первая
- ‹ предыдущая
- …
- 102
- 103
- 104
- 105
- 106
- …
- следующая ›
- последняя »
