Теория и практика перевода. Терехова Г.В. - 79 стр.

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scopes, digital blood and urine laboratories, physiological monitors, advanced
digital radiography, and digital ultrasound. JMO- T software, such as the
Pacific Virtual Health Care System, offers electronic medical record archiving
capability, enables automated, standardized teleconsultation by forward medics
to higher – echelon physicians.
A suite of software, databases, and architecture standards were adapted to
provide deployable medical information management. The Theater Medical Core
Service is a database that stores data locally and is capable of sending encrypted
email to several redundant database servers via store-and-forward. The database
servers aggregate information and store it in databases for distribution. Web servers
supply data to medical personnel as customized encrypted reports.
The Medical Workstation (MeWS) is a network based workstation equipped
with portable medical devices, clinical support capabilities, medical information
support, and a graphical user interface. The MeWS supports multipatient monitoring,
patient record interfacing, and provides access to a searchable databases. It also
provides a personal information carrier (PIC) with read-and-write implementation.
The MeWS collects, stores, and forwards medical device data and images. By
utilizing the Global Positroning System, the MeWS has the capability to enter
patient’s geographical locations. Various software components of the MeWS help
facilitate clinical data entry, acquisition and retrieval. The MeWS enable the
generation of medical facility status reports, the monitoring of disease surveillance,
the updating of supplies, and tacking of evacuation requirements./35/
2.2.3 Текст “Modeling Water for Computer Animation”
An ongoing goal of computer graphics is to provide tools not only for the
artistic rendition of our physical world but for re-creating as much of our world in as
realistic way as possible. Until the late 1980s, this effort generally involved
interpreting the way light interacted with the surfaces or volumes of objects. More
recently, in application ranging from feature films to computer games, the trend has
been toward creating virtual worlds with increasingly realistic physics-based models.
The reasons for wanting greater physical realism vary depending on the
application. For example, achieving greater physical realism in computer animation
allows the animator to better integrate computer graphics elements. In movie special
effects, it allows computer-generated image elements to be inserted into live action
sequences with better overlap, so real and virtual components interact with the
environment in the same way visually. Similarly, game developers want to provide as
immersive an atmosphere as possible; physical interactions between players and
objects in the environment need to be realistic. For graphics researchers, physics-
based modeling has also inspired special interest. Not only is it a fascinating topic, it
leads to results that generate applause at conferences.
Modeling physics on a computer and visualizing the results using graphics
techniques can lead to complex pictures as dazzling as the real-world phenomena
they are intended to represent, especially for such fluid effects as the motion of water,
fire, and smoke. It isn’t surprising that a great deal of effort has been put into
scopes, digital blood and urine laboratories, physiological monitors, advanced
digital radiography, and digital ultrasound. JMO- T software, such as the
Pacific Virtual Health Care System, offers electronic medical record archiving
capability, enables automated, standardized teleconsultation by forward medics
to higher – echelon physicians.
         A suite of software, databases, and architecture standards were adapted to
provide deployable medical information management. The Theater Medical Core
Service is a database that stores data locally and is capable of sending encrypted
email to several redundant database servers via store-and-forward. The database
servers aggregate information and store it in databases for distribution. Web servers
supply data to medical personnel as customized encrypted reports.
         The Medical Workstation (MeWS) is a network based workstation equipped
with portable medical devices, clinical support capabilities, medical information
support, and a graphical user interface. The MeWS supports multipatient monitoring,
patient record interfacing, and provides access to a searchable databases. It also
provides a personal information carrier (PIC) with read-and-write implementation.
The MeWS collects, stores, and forwards medical device data and images. By
utilizing the Global Positroning System, the MeWS has the capability to enter
patient’s geographical locations. Various software components of the MeWS help
facilitate clinical data entry, acquisition and retrieval. The MeWS enable the
generation of medical facility status reports, the monitoring of disease surveillance,
the updating of supplies, and tacking of evacuation requirements./35/

      2.2.3 Текст “Modeling Water for Computer Animation”

         An ongoing goal of computer graphics is to provide tools not only for the
artistic rendition of our physical world but for re-creating as much of our world in as
realistic way as possible. Until the late 1980s, this effort generally involved
interpreting the way light interacted with the surfaces or volumes of objects. More
recently, in application ranging from feature films to computer games, the trend has
been toward creating virtual worlds with increasingly realistic physics-based models.
         The reasons for wanting greater physical realism vary depending on the
application. For example, achieving greater physical realism in computer animation
allows the animator to better integrate computer graphics elements. In movie special
effects, it allows computer-generated image elements to be inserted into live action
sequences with better overlap, so real and virtual components interact with the
environment in the same way visually. Similarly, game developers want to provide as
immersive an atmosphere as possible; physical interactions between players and
objects in the environment need to be realistic. For graphics researchers, physics-
based modeling has also inspired special interest. Not only is it a fascinating topic, it
leads to results that generate applause at conferences.
         Modeling physics on a computer and visualizing the results using graphics
techniques can lead to complex pictures as dazzling as the real-world phenomena
they are intended to represent, especially for such fluid effects as the motion of water,
fire, and smoke. It isn’t surprising that a great deal of effort has been put into
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